技能详情(站内镜像,无评论)
许可证:MIT-0
MIT-0 ·免费使用、修改和重新分发。无需归因。
版本:v1.0.0
统计:⭐ 1 · 243 · 4 current installs · 4 all-time installs
⭐ 1
安装量(当前) 4
🛡 VirusTotal :良性 · OpenClaw :良性
Package:angjustinl/knowledge-forge
安全扫描(ClawHub)
- VirusTotal :良性
- OpenClaw :良性
OpenClaw 评估
This is an instruction-only skill that transforms user-provided experience into structured teaching artifacts; its requirements and instructions are coherent with its stated purpose and it does not request extra system access or credentials.
目的
The name and description (turning experience into teachable assets) match the SKILL.md and reference materials. The skill requests no binaries, env vars, or config paths and contains only instruction and reference docs — nothing extraneous or unrelated is required.
说明范围
SKILL.md contains a self-contained 4-step conversion engine and output templates. It does not instruct the agent to read system files, environment variables, or external endpoints, nor to exfiltrate data. All actions are textual transformations of the user's supplied material.
安装机制
No install spec or code files beyond documentation; nothing will be downloaded or written to disk by the skill itself. This is low-risk from an installation perspective.
证书
The skill declares no required environment variables, credentials, or config paths. That is proportionate to the described functionality (pure content transformation).
持久
always is false and the skill does not request or modify agent/system-wide settings. It can be invoked by the model (normal default), but there is no indication of privileged or persistent behavior.
综合结论
This skill appears internally consistent and safe in terms of system access. Before using it, avoid pasting secrets, personal identifiers, or confidential attachments into the input (the skill transforms whatever you supply). Note the skill's source/homepage are not provided — if provenance matters, ask the publisher for more information. Also remember that, like any skill that sends user content to the model, transformed outputs may be stored…
安装(复制给龙虾 AI)
将下方整段复制到龙虾中文库对话中,由龙虾按 SKILL.md 完成安装。
请把本段交给龙虾中文库(龙虾 AI)执行:为本机安装 OpenClaw 技能「knowledge-forge」。简介:Transform raw personal experience, case studies, business documents, or draft c…。
请 fetch 以下地址读取 SKILL.md 并按文档完成安装:https://raw.githubusercontent.com/openclaw/skills/refs/heads/main/skills/angjustinl/knowledge-forge/SKILL.md
(来源:yingzhi8.cn 技能库)
SKILL.md
---
name: knowledge-forge
description: >-
Transform raw personal experience, case studies, business documents, or draft
content into transferable cognitive assets -- structured knowledge that others
can understand, remember, and apply. Use this skill when users want to turn
experience or case studies into teachable content, redesign presentations for
maximum retention, create course outlines from domain expertise, crystallize
knowledge into shareable documents or knowledge cards, convert know-how into
teachable answers, or any scenario where experience must become portable and
transferable.
---
# Knowledge Forge
Forge raw experience into transferable cognitive assets using a 4-step conversion engine.
## Core Concept
Experience is abundant. Answers are scarce.
Most experts are strong inside their own world. But when they open a document or step on stage, others can't follow. The problem is not lack of experience -- it's that experience has not been **modeled**.
A modeled experience is one that has been abstracted into a structure that transfers across contexts. This skill performs that transformation.
## Conversion Engine
When the user provides raw material (a case study, personal summary, business document, draft speech, or any form of experience narrative), execute these 4 steps sequentially:
### Step 1: Perspective Flip -- "My experience" -> "Your challenge"
Identify what the user accomplished, then reframe it as a **universal challenge** the audience faces.
- Extract the core problem the user solved
- Abstract it away from domain-specific details
- Restate it as a challenge the target audience recognizes in their own work
- The audience should think "yes, I face this too" -- not "interesting, but that's your job"
**Key question to answer:** "What struggle does the audience already have that this experience speaks to?"
For modeling patterns and examples, see [modeling-patterns.md](references/modeling-patterns.md).
### Step 2: Experience Modeling -- Specific story -> Transferable structure
The raw experience is a story. Transform it into a **model** -- an abstraction that works across scenarios.
- Find the structural pattern hidden in the specific case
- Name it with a memorable, compact label (e.g., "The 100->10->1 Funnel")
- Validate: does the model apply to at least 2-3 other domains the audience cares about?
**Key question to answer:** "What is the underlying structure that makes this experience work -- independent of the specific domain?"
For modeling archetypes and before/after examples, see [modeling-patterns.md](references/modeling-patterns.md).
### Step 3: Narrative Reconstruction
Rebuild the narrative using this sequence:
1. **Challenge alignment** -- Present the universal challenge so the audience enters the tension. Spend substantial space here. Make old/obvious answers visibly insufficient.
2. **Model reveal** -- Introduce the abstracted model as the new lens. Emphasize the shift in thinking (role change, mental model upgrade), NOT tool details or step-by-step procedures.
3. **Evidence from experience** -- Use the original story as proof that the model works, not as the centerpiece.
**Principle:** Present the "Dao" (the judgment behind decisions), not the "Shu" (the operational steps). Tools and procedures are forgettable; the cognitive shift is what transfers.
For techniques on designing cognitive gaps, see [challenge-design.md](references/challenge-design.md).
### Step 4: Anchor Design -- The one sentence they carry away
Design a single, specific, portable judgment -- the **anchor**.
Requirements for a good anchor:
- **Specific** -- not a vague platitude ("work smarter") but a concrete reframing ("AI doesn't save you time -- it changes which game you're playing")
- **Sticky** -- compact enough to remember and repeat
- **Generative** -- triggers new thinking when applied to the audience's own context
**Key question to answer:** "If the audience forgets everything else, what is the ONE sentence that, by itself, changes how they think?"
Place the anchor at the structural climax of the output. It must feel earned -- a culmination of the challenge and model, not a disconnected slogan.
## Output
After completing the 4 steps internally, produce the final output.
### Determining Output Format
If the user specifies a format, use it. Otherwise, infer from context:
| Signal | Format |
|--------|--------|
| "presentation", "talk", "speech", "share" | Presentation Script |
| "course", "training", "teach", "workshop" | Course Outline |
| "article", "post", "essay", "document" | Article / Document |
| "summary", "card", "one-pager", "memo" | Knowledge Card |
| Ambiguous or unspecified | Knowledge Card (default) |
For output templates and structural guidance, see [output-formats.md](references/output-formats.md).
### Output Structure
Every output, regardless of format, must contain these elements:
1. **The Challenge** -- The universal problem, stated in the audience's language
2. **The Model** -- The transferable structure, with a memorable label
3. **The Evidence** -- The original experience, reframed as proof of the model
4. **The Anchor** -- The one sentence to carry away
### Transformation Log
After the main output, append a brief `## Transformation Log` showing the key decisions made during conversion:
```
## Transformation Log
- **Perspective Flip**: [Original framing] -> [Audience-facing challenge]
- **Model Extracted**: [Model name and one-line description]
- **Narrative Shift**: [What was de-emphasized vs. elevated]
- **Anchor**: "[The one sentence]"
```
This log helps the user understand and iterate on the transformation.