技能详情(站内镜像,无评论)
许可证:MIT-0
MIT-0 ·免费使用、修改和重新分发。无需归因。
版本:v1.1.0
统计:⭐ 0 · 201 · 0 current installs · 0 all-time installs
⭐ 0
安装量(当前) 0
🛡 VirusTotal :良性 · OpenClaw :良性
Package:abstrct/structs-exploration
安全扫描(ClawHub)
- VirusTotal :良性
- OpenClaw :良性
OpenClaw 评估
The skill's instructions, requirements, and scope are consistent with a CLI-driven
目的
Name/description describe exploring planets and fleet movement; the SKILL.md contains only structs-specific CLI commands (structsd) that match that purpose.
说明范围
Instructions are narrowly scoped to querying planets/grids and sending transactions (planet-explore, fleet-move). They do not attempt to read arbitrary files, exfiltrate data, or call unrelated endpoints; referenced knowledge URLs point to structs.ai docs.
安装机制
This is an instruction-only skill with no install spec and no code files — lowest-risk installation surface. It assumes the structsd CLI is present but does not attempt to download or install anything.
证书
No env vars or credentials are declared, which is consistent for an instruction-only skill, but the commands require a signing key (the --from [key-name] flag) and access to the local keyring/wallet. Users should recognize that running the tx commands will use whatever local key agent/keystore is available and can perform on-chain state changes or spend assets.
持久
Skill does not request always:true and is not persistent; default autonomous invocation is allowed but not unusual. The skill does not attempt to modify other skills or system-wide settings.
综合结论
This skill is internally consistent for operating the structs CLI. Before using it, ensure you have a trusted structsd binary installed and understand that tx commands (planet-explore, fleet-move) will sign transactions with a local key specified by --from and can change on-chain state or spend assets. The skill itself does not request secrets, but it assumes access to your local keyring; do not run these commands unless you intend the resulti…
安装(复制给龙虾 AI)
将下方整段复制到龙虾中文库对话中,由龙虾按 SKILL.md 完成安装。
请把本段交给龙虾中文库(龙虾 AI)执行:为本机安装 OpenClaw 技能「Structs Exploration」。简介:Explores new planets and manages fleet movement in Structs. Use when discoverin…。
请 fetch 以下地址读取 SKILL.md 并按文档完成安装:https://raw.githubusercontent.com/openclaw/skills/refs/heads/main/skills/abstrct/structs-exploration/SKILL.md
(来源:yingzhi8.cn 技能库)
SKILL.md
---
name: structs-exploration
description: Explores new planets and manages fleet movement in Structs. Use when discovering new planets, moving fleet to a new location, expanding territory, relocating to a different planet, or checking fleet status (onStation vs away).
---
# Structs Exploration
**Important**: Entity IDs containing dashes (like `3-1`, `4-5`) are misinterpreted as flags by the CLI parser. All transaction commands in this skill use `--` before positional arguments to prevent this.
## Procedure
1. **Check eligibility** — `structsd query structs planet [id]`. Exploration requires `currentOre == 0` (planet complete). One planet per player at a time; old planet is released on explore.
2. **Explore** — `structsd tx structs planet-explore --from [key-name] --gas auto --gas-adjustment 1.5 -y -- [player-id]`. New planet: 5 ore, 4 slots per ambit. Fleet moves to new planet. When ore = 0, planet status = complete, all structs destroyed, fleets sent away.
3. **Move fleet** — To relocate between planets: `structsd tx structs fleet-move --from [key-name] --gas auto --gas-adjustment 1.5 -y -- [fleet-id] [destination-location-id]`.
4. **Chart** — Query planet, grid, attributes to evaluate resource potential and strategic value.
## Commands Reference
| Action | CLI Command |
|--------|-------------|
| Explore planet | `structsd tx structs planet-explore -- [player-id]` |
| Move fleet | `structsd tx structs fleet-move -- [fleet-id] [destination-location-id]` |
| Query planet | `structsd query structs planet [id]` |
| List planets | `structsd query structs planet-all-by-player [player-id]` |
| Query fleet | `structsd query structs fleet [id]` |
| Query grid | `structsd query structs grid [id]` |
| Planet attribute | `structsd query structs planet-attribute [planet-id] [attribute-type]` |
**Rules**: Starting ore = 5. New planet when ore = 0. One planet per player at a time. Common tx flags: `--from [key-name] --gas auto --gas-adjustment 1.5 -y`.
## Verification
- `structsd query structs planet [id]` — new planet has currentOre = 5, maxOre = 5
- `structsd query structs planet-all-by-player [player-id]` — planet list updated
- `structsd query structs fleet [id]` — fleet location matches destination (onStation/away)
## Error Handling
- **"planet not complete"** — Deplete ore (currentOre = 0) before exploring.
- **"fleet away"** — Fleet must be available; wait for return or check fleet state.
- **"invalid destination"** — Use valid location ID; query grid for options.
## See Also
- [knowledge/mechanics/planet](https://structs.ai/knowledge/mechanics/planet) — Planet properties, ore, slots
- [knowledge/mechanics/fleet](https://structs.ai/knowledge/mechanics/fleet) — Fleet movement, on-station rules
- [knowledge/entities/entity-relationships](https://structs.ai/knowledge/entities/entity-relationships) — How entities connect